While learning the basics of Blender in a beginner’s course, it helps immensely to learn key vocabulary terms as you go along. This can be intimidating for newbies, and also feel like an insurmountable hurdle. The world of 3D comes with a lot of specific, complicated vocabulary. Nine times out of ten some friendly person has solved the problem and shared the answer with everyone. Pro tip: If you get lost or stuck in a tutorial, check the comment section. And, unfortunately, there’s a lot of that content out there on YouTube. ![]() There’s nothing more frustrating than trying to follow an instructor who’s going too fast, not explaining what they’re doing, or simply skipping steps. Picking the wrong tutorial series can result in a lot of wasted time. Once again, learning Blender is a serious time investment. It’s one thing to know how to follow along with a step-by-step tutorial, but another thing entirely to know your way around a program. ![]() I’d watched several map-related tutorials in the past and always quickly gave up due to the number of tools I just didn’t understand how to use. It’s important to learn the fundamentals before jumping into project-specific tutorials. To create a top-view terrain map with texture, lighting, and animation.To be comfortable navigating the interface using hotkeys.At the end of this period, I wanted to accomplish two things: I decided to set aside two hours a day for thirty days. Since I’m a newbie and want to keep my motivation up, it was important to make things simple during these first few weeks of learning. They want terrain maps, buildings, animated routes, and even flood simulations. It’s important to pinpoint what you want to create so you don’t waste time going down a rabbit hole of trying to learn tools that you may never use.įor example, I create map animations in Adobe After Effects, and clients have been requesting specific 3D scenes. That’s why I spent the last thirty days tinkering away inside Blender, just to see how much I could learn in several short weeks. However, I’d received so many inquiries about Blender over the past year from clients that it was clearly time to make this a priority. The first few hours were a bit challenging, Blender's interface was still overwhelming at first, but slowly my pace increased by modeling something simple (and tasteful).For years, this rumor kept me from diving into the world of 3D, as it always seemed like such a heavy time investment. With these notes in mind, after some course research, I started 3 basic tutorials with Grant Abbitt, aiming to understand the interface and basic commands. I need to be able to express my artistic view via a 3d environment after the course, so most likely I won’t be spending too much time learning photorealism style modeling or rendering. ![]() Therefore the tutorial that suits me can be about low-poly modeling, simple animation with basic rendering skills. The tutorials need to be professional but focus on the foundations. My goal is not to become a 3d artist in the industry, it’s purely for a hobby, so it has to be fun. So it’s important to understand my self-learning goals: I guess this is the challenge of self-learning nowadays, when all information is accessible, how to find the ones that can actually help you is not that straight forwards. Here’s only one catch, although these lessons are free, one has to do their own research to find the best one for themselves. So here's my learning process during roughly a month period.Įven completely new to Blender but thanks to the internet, I should be able to learn the basic controls, 3d modeling terms, and workflow with many free tutorials online. Isn’t this the most socialist thing in the digital world? I wish someone can challenge the empire of Adobe just like that. Not only that, the wonderful open-source community allows it to be developed so fast, that every new version delivers solutions that could compete with the industry giants. I can't believe how easy to learn the basics compare with my experience before. The hardware was also a problem, instead of painfully waiting for one image to be rendered for two hours, I rather pick up a pen and draw something on paper straight away.įinally, Blender refreshed my view towards 3D software. Not only because I simply can’t afford the expensive software, but also I felt like, as an artist, there would be a million steps in between before I can actually express myself in 3D form, it just too much effort. ![]() The reason it took me a decade to put myself together again to learn it, was non-arguably down to the traumatized memory of the Maya course I took back in the Uni. Learning 3D software back in early 2000 was not an easy task.
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