![]() ![]() All of Chicory, from its length (10 to 20 hours, depending on how much you paint and explore) to its quantity of sidequests and collectibles to the length and difficulty of its puzzles to the amount of dialogue and discovery is just right. Oh, and because color is utterly unnecessary for anything other than fun aesthetic, Chicory is fully accessible to colorblind players.įurthermore, rarely do I encounter games that have so expertly grasped the precise amount of everything they need to have. And while you can paint any area however you like, there are multiple places set up in specific ways to invite explicit creativity, like a huge blank building you're asked to tag, or a mountain viewpoint where NPCs request you color a sky for them to admire. There's a built-in GIF-maker that lets you capture your painting process. You can also design your own brush style and clothing items. If you're feeling limited by the four-color restriction per area, an NPC will eventually give you a brush style that lets you customize your colors with full freedom. An art academy subplot lets you take art classes and attempt to recreate different pieces of art, with your recreations later posted and admired by NPCs around the world. ![]() Whatever your skill level, Chicory is full of optional content inviting you to play around with its many built-in art tools. Chicory does this in large ways through story scenes, but also in small ways, like having its funny and adorable NPCs pop up unexpectedly in areas you've been through before to admire the art you did there. But then it offers the tools and encouragement to try anyway, and goes farther to challenge those self-effacing beliefs by rejoicing in thoughtful effort without judgment. It recognizes that its audience, me included, may think they are objectively god-awful at art. It's a thoughtful game that wants you to walk along with it at a pace that feels pleasant, with puzzles that require consideration but never strain, sidequests in measured but not overwhelming amounts, and plenty of fun things to discover or stumble upon that never feel mandatory or guilt-inducing if you miss them. This is emblematic of all of Chicory: it is not a stressful or fast-paced game (apart from a few brief boss encounters).
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